Gator Bites

2010 Practice Schedule

May 10-May 21
Mon - Thurs
Beginner (6&Under)
5-5:30 PM
Intermediate/Advanced
5:30-6:30 PM
May 24th-July 8th
Mon - Thurs
Beginner (10&Under)
8-9 AM
6-7 PM
Intermediate(8&Up)
8-9 AM
6-7 PM
Competitive/Advanced(11&Up)
5-6 PM
AM practices in front pool, PM practices in back pool

Note: Coaches have the final word on assigned practice times. Times subject to change.
2010 Meet Schedule
Pizza Meet 5/23
Pinewood 6/7
Lakeside 6/11
B-Meet 6/19
Marlins 6/21
A-Meet 6/26
League Champ 7/9-10
Swim Strong


Swimming Links
The following are links to other swimming web sites that you may find interesting:
USA Swimming
Louisiana Swimming
St. Tammany Swim League
Hurricane Swim Club
Cross Gates Athletic Club
Cece Dugas' Swim by the C

Gator FAQs!


Untitled document

***Luau August 15th. Details to follow.***

This area of the site is designed to provide answers to common questions asked of our team leaders and board members.

Combined with the FAQs below, the Cross Gates Swim Team Handbook was designed to provide parents with important information about how our swim team operates. Please download and read the handbook. It includes information about what is expected of swim team parents in terms of their roles as volunteers to support their children and the team.

The latest Cross Gates Swim Team Handbook is available for download.

Questions:
Click on a question to view the answer:
What is the Pizza Meet (time trials)?
What are some of the volunteer positions during meets?
Why was my swimmer's time slower than what the timer told him?
What is an "A" time?
What if my swimmer has both "A" and "B" times?
Why was my child disqualified and what is a DQ slip?
What are the rules for:
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Answers:

What is the Pizza Meet (or Time Trials)?

The Pizza Meet is a small intra-squad meet used to:
  • obtain initial seed times for the swimmers in the different individual events. Seed times are used to place swimmers in heats in dual and league meets, with faster swimmers in inner lanes and slower swimmers toward the outer lanes. This arrangement helps ensure that swimmers will have a faster competitor in the adjacent lane to race against. A swimmers seed time will be the fastest time the swimmer has completed that event during the season.
  • give new swimmers a sense of what a meet is like
  • give new parents some practice at timing, running, etc.
  • give everyone on the team a chance to socialize at the beginning of the season, with pizza provided for the swimmers during the pool party after the meet

Note that the Pizza Meet is not an STSL league-sanctioned meet, so the times are not considered official results. They cannot be used to qualify for the STSL A-Meet, nor does the Pizza Meet count as one of two league meets to qualify for the STSL Championship Meet.

See the handbook for more info.

What are some of the volunteer positions during meets?

Clerk of Course
Announces and gathers swimmers by age group to give them their entry cards for their events. For each event, swimmers are grouped by heat and lane. This is a great way to get to know the team.
Timers
Three people per lane are needed to time each swimmer, each using a stopwatch provided by the team, and to write the three times on the participant's entry card. This is a nice way to get to know other parents and you get to see all of the events up close. If you love to watch your child and her / his friends swim, the timers have the best seats on the pool deck. Do not hesitate to sign up for this position even if you have never timed before. Our head timer will provide instructions at the first time trials/pool party, and during the warm-up period before each meet.
Runners
At least two energetic people are needed to collect and bring the cards from the swimmers to the timers and from the timers to the check table. You need to be quick on your feet, organized and have lots of energy. You will get a workout!
Check Table
The swimmers’ completed cards are sorted by event, paired up with DQ slips, and sent to the computer group.
Computer Group
The completed cards are double checked, official times (middle times of the 3 times for each swimmer) are entered into the computer, and heat/meet results, ribbon labels and reports are printed out and posted.
Awards
Labels with swimmers’ names, times, and events are attached to ribbons and they are sorted by team. Most help with ribbons is needed about midway through the meet, and continues after the swimming ends.
Stroke Judges
Stroke judges must attend a mandatory certification class annually, which involves viewing a swimming video. This is a great way to learn about stroke technique and disqualifications for every stroke. What a wonderful way to help your swimmer!
Water Distribution
Distribute water to officials, volunteers, etc. This is an important job - it gets hot on the pool deck in the summer sun in Louisiana.
Parking
We sometimes need helpers to direct drivers to parking before meets. This is a way to get your volunteer reponsibility finished early so you can enjoy the entire meet.
Other Positions
If for some reason you absolutely cannot be available during a meet, there are sometimes tasks that can be done at more convenient times to fulfill the volunteer requirement. Contact the volunteer coordinator in advance to ask about alternate arrangements.
Extra hands: Parents in Charge of Relay Teams
Younger swimmers (under 10s) sometimes need help to keep track of the relay entry card and to keep the relay team together before it is time to gather at the Clerk of Course’s area. If your swimmer is on a relay team, prior to the event, you may be asked to help out for a few minutes before the relay.

Why was my swimmer's time slower than what the timer told him?

At the end of a race, time from each timer's stopwatch is written on the swimmer's event card. It is the swimmer's middle time of the 3 times that is used for the official time. It is not the timer's place to tell a swimmer what his/her time is. If you don't believe the time, consult the coach. The coach will address your concerns to the Meet Referee.
 

What is an "A" time?

"A" times are determined for each age group during the spring. They are "based on the results of the prior year's League Championship meet. The final time that resulted in the 12th place at the prior year's Championship Meet will be considered the "A" qualifying time and the "B" cutoff time." The STSL "A" Times Table can be found on our website or on the poolhouse window.
 

What if my swimmer has both "A" and "B" times?

Your child is eligible to swim in both "A" and "B" championship meets in the respective events, i.e. the swimmer has a "B" time in breast stroke and backstroke. Those events are swum at the "B" meet. If the swimmer has an "A" time in freestyle, then he/she will be entered into that event at the "A" meet. If your child gets "A" times at the "B" meet, then he/she is eligible to swim those events at the "A" meet.
 

Why was my child disqualified ("DQ'ed") and what is a DQ slip?

To successfully swim in an event, it is necessary to swim the stroke properly. Stroke judges are required by the STSL to disqualify (DQ) those swimmers that are not swimming a stroke correctly, regardless of ability or age. If a swimmer is using improper technique, that could give the swimmer an unfair advantage over the other competitors. The STSL encourages stroke judges to give the swimmers the benefit of the doubt. A stroke judge will fill out a DQ slip if he/she observes a swimmer violating US Swimming rules. The DQ slip is attached to the swimmer's card for coach, swimmer, and parental review. These cards are given to the coach at the end of the meet.
Click Here to download a sample DQ slip.
 

What are the rules for the backstroke?

Start
The swimmers shall line up in the water facing the starting end, with both hands placed on the gutter or on the starting grips. Prior to the command "take your mark" and until the feet leave the wall at the starting signal, the swimmers' feet, including toes, may be above the surface of the water at the start of the backstroke. Standing in or on the gutter or bending the toes over the lip of the gutter before or after the start is still prohibited.
Stroke
Standing in or on the gutter or bending the toes over the lip of the gutter immediately after the start is not permitted. The swimmer shall push off on his back and continue swimming on the back throughout the race. Some part of the swimmer must break the surface of the water throughout the race, except it shall be permissible for the swimmer to be completely submerged during the turn and for a distance of not more than 15 meters (16.4 yards) after the start and each turn. By that point, the head must have broken the surface of the water.
Turns
Upon completion of each length, some part of the swimmer must touch the wall. During the turn the shoulders may be turned past vertical toward the breast after which a continuous single arm pull or a continuous simultaneous double arm pull may be used to execute the turn. Once the body has left the position on the back, any kick or arm pull must be part of the continuous turning action. The swimmer must have returned to a position on the back upon leaving the wall.
Finish
Upon the finish of the race, the swimmer must touch the wall while on the back. The body may be submerged at the touch.
 

What are the rules for the breaststroke?

Start
The forward start shall be used.
Stroke
From the beginning of the first arm stroke after the start and after each turn, the body shall be kept on the breast. The arms shall move simultaneously and in the same horizontal plane without any alternation movement. The hands shall be pushed forward together from the breast, on, under or over the water. The elbows shall be under the water except for the final stroke before the turn, during the turn and the last stroke at the finish of the prescribed distance. The hands shall be brought back on or under the surface of the water. The hands shall not be brought beyond the hipline, except during the first stroke after the start and each turn. Some part of the swimmer’s head shall break the surface of the water at least once during each complete cycle of one arm stroke and one leg kick, in that order, except after the start and each turn the swimmer may take one arm stroke completely back to the legs and one leg kick while wholly submerged. The head must break the surface of the water before the hands turn inward at the widest part of the second stroke.
Kick
A butterfly kick in conjunction with or following the first arm pull at the start or at the turn of the breaststroke. In addition, all movements of the legs must be simultaneous and in the same horizontal plane. The feet must be turned outward during the propulsive part of the kick movement. A scissors, flutter, or downward butterfly kick is not permitted. Breaking the surface with the feet shall not merit disqualification unless followed by a downward butterfly kick.
Turns
At each turn, the touch shall be made with both hands simultaneously at, above, or below the water surface. The head may be submerged after the last arm pull prior to the touch, provided it breaks the surface of the water at some point during any part of the last complete or incomplete stroke cycle preceding the touch. Once the touch has been made, the swimmer may turn in any manner desired. The shoulders must be at or past the vertical toward the breast when the swimmer leaves the wall and the form prescribed above in the stroke section must be attained from the beginning of the first arm stroke. A butterfly kick in conjunction with or following the first arm pull at the turn of the breaststroke.
Finish
At the finish, the body shall be on the breast and the touch shall be made with both hands simultaneously at, above, or below the water surface. The head may be submerged after the last arm pull prior to the touch, provided it breaks the surface of the water at some point during any part of the last complete or incomplete stroke cycle preceding the touch.
 

What are the rules for the butterfly?

Start
the forward start shall be used.
Stroke
After the start and after each turn, the swimmer's shoulders must be at or past vertical toward the breast. The swimmer is permitted one or more leg kicks, but only one arm pull underwater, which must bring him to the surface. It shall be permissible for a swimmer to be completely submerged for a distance of not more than 15 m (16.4 yards) after the start and after each turn. By that point, the head must have broken the surface. The swimmer must remain on the surface until the next turn or finish. From the beginning of the first arm pull, the body shall be kept on the breast. Both arms must be brought forward over the water and pulled back simultaneously.
Kick
All up and down movements of the legs and feet must be simultaneous. The position of the legs or the feet need not be on the same level, but they shall not alternate in relation to each other. A scissors or breaststroke kicking movement is not permitted.
Turns
At each turn, the body shall be on the breast. The touch shall be made with both hands simultaneously at, above, or below the water surface. Once a touch has been made, the swimmer may turn in any manner desired. The shoulders must be at or past the vertical toward the breast when the swimmer leaves the wall.
Finish
At the finish, the body shall be on the breast and the touch shall be made with both hands simultaneously at, above, or below the water surface.
 

What are the rules for the freestyle?

Start
The forward start shall be used.
Stroke
In an event designated freestyle the swimmer may swim any style, except that in a medley relay or an individual medley event, freestyle means any style other than butterfly, breaststroke or backstroke. Some of the part of the swimmer must break the surface of the water throughout the race, except it shall be permissible for the swimmer to be completely submerged during the turn and for a distance of not more than 15 meters (16.4 yards) after the start and each turn. By that point the head must have broken the surface.
Turns
Upon completion of each length the swimmer must touch the wall.
Finish
The swimmer shall have finished the race when any part of his person touches the wall after completing the prescribed distance.
 

What are the rules for the IM?

Start
The forward start shall be used.
Stroke
The stroke for each 1/4 of the designated distance shall follow the rules for that stroke.
Turns
  1. Intermediate turns within each stroke shall conform to the turn rules for that stroke.
  2. The turns when changing from one stroke to another shall conform to the finish rules for the stroke just completed, and shall be as follows:
    1. Butterfly to backstroke - The swimmer must touch with 2 hands at, above, or below the surface of the water. Once a legal touch has been made, the swimmer may turn in any manner, but the shoulders must be at or past the vertical toward the back when the swimmer leaves the wall.
    2. Backstroke to breaststroke - The swimmer must touch the wall while on the back. Once a legal touch has been made, the swimmer may turn in any manner but the shoulders must be at or past the vertical toward the breast when the swimmer leaves the wall and the prescribed breaststroke form must be attained prior to the first arm stroke.
    3. Breaststroke to freestyle - The swimmer must touch with 2 hands at, above, or below the surface of the water. Once a legal touch has been made, the swimmer may turn in any manner.
Finish
The swimmer shall have finished the race when any part of his/her person touches the wall after the prescribed distance.
 

What are the rules for relays?

Freestyle Relay
Four swimmers on each team, each to swim one fourth of the prescribed distance, using any desired stroke(s). Freestyle finish rules apply.
Medley Relay
Four swimmers on each team, each to swim one fourth of the prescribed distance continuously in the following order: backstroke, breaststroke, butterfly then freestyle. Rules pertaining to each stroke shall govern where applicable. At the end of each leg, the finish rule for each stroke applies in each case.
Rules Pertaining to Relay Races:
  1. No swimmer shall swim more than one leg in any relay event.
  2. When automatic relay take-off judging is used, each swimmer must touch the touchplate or pad in his/her lane at the end of the course to have finished his/her leg of the relay race.
  3. In relay races a swimmer other than the first swimmer shall not start until his/her teammate has concluded his/her leg.
  4. Any relay team member and his/her relay team shall be disqualified from a race if a team member other than the swimmer designated to swim that leg shall jump into or enter the pool in the area where the race is being conducted before all swimmers of all teams have finished the race.
  5. Each relay team member shall leave the water immediately upon finishing his/her leg, except the last member.
  6. In relay races the team of a swimmer whose feet have lost touch with the starting platform, (ground or deck) before his/her preceding teammate touches the wall shall be disqualified.